The Jar of Doom offered up Robert Silverberg's
The World Inside . Originally published in 1971, it was a Hugo nominee in 1972. Reading the plot description, the book's very much part of the wave of works arising from the concerns about overpopulation so prevalent in the late-1960's and early 1970's which include Harry Harrison's
Make Room! Make Room!, John Brunner's
Stand on Zanzibar and "
The Mark of Gideon ", a third season episode of
Star Trek, among others. HBO
reportedly began development of a series based on the book last year with former
X-Files producer/writer Frank Spotnitz at the helm, but I couldn't track down any information beyond the initial announcement from last August.
Thanks to Laura for the new Jar, well, can actually. It's red and slanted and looks like a magnified firecracker, particularly when filled with a hundred gunpowder-colored balls. Hopefully more bang than bust comes out over the years.
On the television front, Sci Fi Channel announced, or rather tweeted, it had canceled
Stargate Universe with half of its second season left to air. Truth be told, I far preferred
Stargate: SG-1 and
Stargate Atlantis to SGU. The light action-adventure format of those series was well suited to the underlying concepts of the fictional universe, particularly SG-1 which featured aliens parading as ancient gods, primarily Egyptian, fighting for control of the galaxy. That's not to say the show couldn't be dark or heavy (see "The Other Side" or "2010"), but those elements never overwhelmed the series' overall upbeat nature. SGA largely repeated that formula and while enjoyable was too often "more of the same".
That couldn't be said of SGU. The series very consciously broke with the traditional Stargate mix of humor and action within plot-driven stories for a darker, character-driven approach. Conceptually, it's the original SGA premise, a team trapped far from Earth coping with unknown Ancient technologies and a hostile environment, with the volume turned up. I almost wrote "to eleven", but the presence of an Ancient communications device which gives the characters the ability to swap minds with others on Earth undercuts the sense of isolation the crew might otherwise suffer, though arguably, a little contact with home might actually worsen those feelings rather than none at all. The tonal shift between SG1/SGA, and SGU was off-putting to a large segment of a fan base already irritated by what was seen as the unceremonious cancellation of SGA. That series' ratings had fallen from SG1's and the network dropped it in favor of something more in line with its successful and soon-to-end reworking of
Battlestar Galactica. The appeal of that approach is readily apparent. Keep a significant percent of the Stargate base audience while hoping to draw a like percent of BSG's fans looking for something of a similar flavor. Unfortunately in many eyes, including mine, the effort to replicate the look and feel of that show was too on the nose. A lot of hand-held camera work, musical interludes, deeply flawed even functionally broken characters. For the first time, we encounter an SG team leader in Young who is incompetent, so twisted up by his failing marriage and the affair which damaged it he provokes an cameo by hardcore Jack O'Neill, unseen for years in any SG show ("Incursion" pt. 2 ). And the lead scientist character rather than being an attractive blonde or humorously arrogant, is a cold-blooded self-serving egotist who would make the original Dr. Zachary Smith blanch. None of those elements are bad and one can empathize with the producers' desire to stretch the concept of the Stargate universe if for no other reason than to challenge themselves creatively. A third series of "Smartasses in Space" might've been a safer bet, but if you're gonna go back to that well, why cancel SGA? Just retool it after the fifth season finale and keep rolling.
Another problem cited by many in the postmortem analysis of the series is its pace. This was something which annoyed me early on. SGU was
slow. Much of the first season was scene-setting and world-building. A novelist's approach. That's not a bad way to go, but if you're gonna make me wait for the real fireworks to start, you gotta throw me some crumbs. SGU's first season dropped too few, for me. Few of the characters were appealing and too often there wasn't enough intellectual or emotional reward for sitting through the hour. Another series with a similar approach was
Babylon 5, unfolding its story over five seasons. But J. MIchael Straczynski mixed the character and series mythology plot threads on a broad canvas with enough bang and zip to give the proceedings a sense of forward momentum even if all he was doing was shuffling the pieces into place for later use. In SGU's second season, the set-up in its first had begun to pay off. More was revealed of the characters and their universe, and rather than being lost, they had gained some control of their own destiny, no pun intended. With those developments, I'd warmed to the show. Too late it appears.
Regardless of whatever creative issues some in the audience might've had with the series, I think the real nail in the coffin was the move to Tuesdays. For years, Sci Fi's viewers had expected to see a big naquadah gate dialing up a wormhole. This year, wrestling was in its place and SGU went head to head with one of if not the top rated show on cable,
Deadliest Catch, during a season when everyone's tuning in waiting for poor Phil Harris to drop dead on Discovery and
Glee on Fox. I doubt Sci Fi wanted to kill the show, but with the shaky fan support already, that move was the third zat blast. Poof. It's too bad. I feel for those who had enjoyed the show from the start and regret that for the first time, a Stargate series won't be given the chance to, if not bring its major plot threads to a conclusion, at least make it to a reasonable stopping point. Maybe they'll get a bite at a movie or two to tie things up but with MGM's financial issues, even coming out of bankruptcy, and Sci Fi's limited budgets, I wouldn't bet on it. Barring a miracle, it appears the Gate's shut down for now.
Close the iris.